Real-time Neuron Viz

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Towards real-time visualization of detailed neural tissue models: View frustum culling for parallel rendering

Two novel techniques for view frustum culling based on a bounding volume skeleton which is created from the geometrical skeleton of the neurons. These skeletons are combined with spatial partitions and some GPU processing to extract the portions of the neurons that need to be rendered while still facilitating interactive changes in the attributes. Experimental results show that the proposed method yields better results than classical approaches such as OBB-trees and looks promising for sort-first environments.

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Technology:
OpenGL extensions
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Linux, Mac OSX, Windows
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Project development

Institution: Universidad Politécnica de Madrid, École Polytechnique Fédérale de Lausanne, Universidad Rey Juan Carlos

This work has been funded by the Spanish Ministry of Education and Science (Cajal Blue Brain project and grant TIN2010-21289-C02-01&02) and the Blue Brain Project.